Parents Sue Gaming Companies Over ‘Video Game Addiction’, Because That’s Easier Than Parenting::Video game addiction. Sigh. Big sigh, even. Like, the biggest of sighs. We’ve talked about claims that video game addiction is a documentable affliction in the past, as well as the pushback that claim has received from addiction experts, who have pointed out that much of this is being done to allow doctors to get…

  • bionicjoey@lemmy.ca
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    1 year ago

    things like limited-time content are 100% designed to form habits and ultimately feed gaming addiction. Season passes or weekly achievements require you to log on and grind out challenges at regular intervals to avoid missing out on rewards that are required for competitive play.

    Hell, even subscription-based games like MMOs. After all, if you’re paying every month for something, you want to get your money’s worth.

    • darkdemize@sh.itjust.works
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      1 year ago

      There’s a reason I used to call it World of Warcrack. That game was harder to quit than smoking cigarettes for me.

    • jjjalljs@ttrpg.network
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      1 year ago

      That’s part of why I never played WoW. I knew that I’d constantly be like “I’m paying for it I should be playing”.

      • EatATaco@lemm.ee
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        1 year ago

        Funny, when I played it, it was always “wow, I’m really getting a good bang for my buck.” It was a huge money saving for me because instead of going out to a bar an extra one or two nights a week, I stayed home and gamed online with friends. Never once did I think “I should play to make it worth it” I was making it worth it without a thought. lol

      • Final Remix@lemmy.world
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        1 year ago

        I had a similar thought, but moreso “i’m paying for this… why isn’t it fun?” So I stopped paying after maybe 4 months.

    • AeroLemming@lemm.ee
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      1 year ago

      This is the real problem with subscriptions. Yes, they tend to be more expensive in the long run, but they also stress you out because you have to constantly think about whether or not you’re getting your money’s worth. If you buy a game, there’s no stress because even if you’re busy, you’ll have plenty of time at some point in the future to get your money’s worth.

    • scorpionix@feddit.de
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      1 year ago

      Depends on the implementation: I liked Eve Onlines model where, yes, you had to pay the sub but your character would train skills even while offline.So at least to me there was less of this classical fear of missing out.

      • bionicjoey@lemmy.ca
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        1 year ago

        Ugh, don’t get me started on EVE. Like yeah, there’s an awesome game underneath it all, but the fact that they make you train your character in real time by reading skill books feels so scummy when they are billing you a monthly fee. Like that has such an obvious perverse incentive. You think those skill books take as long as they take because it’s fun? No way. They take that long because it maximises profit.