• Something_Complex@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 year ago

    Easy, yes we do. In fact you are pretty sure you are only going to die once( unless something happens).

    So the kill/death ratio is alway (or almost always) the same as the kill number.

  • bucho@lemmy.one
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 year ago

    I mean, it’s totally possible to die and get better. A cousin of mine had a nasty car crash a few years ago. Died twice. He’s fine now. Granted, I don’t think he’s killed anybody so the point is moot for him, but people absolutely can have defined K/D ratios.

        • thisfro@slrpnk.net
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          What do you mean exactly? Many videogames have a functionality where you are down and bleeding out or something for some time, in which you can be revived (not counting as death). After that, you have to respawn (counting as death). And real people can’t be respawned, but revived, so the original take still stands.

          • Markimus@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            The first thing that came to mind was the Revival Book in Dream SMP.

            It was a mistake to say “all video games” here.

        • alehc@lemmy.ml
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          False. In bf4 (and probably most of the battlefield games) if a doc revives you in combat your dead count goes down by one.

      • majestictechie@lemmy.fosshost.com
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        From a mathematical perspective that makes sense. However a KD ratio is how many kills per life. So if it was 5 kills to 1 death, won’t the KD be 2.5 because each life has equivalent of 2.5 kills

          • Brandon658@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            Yeah I think some of the issue here is games likely just cheat math to get an answer then remove said cheat once the math works how they want again.

            So something like K:D if D=0 then D is 1. Beyond that they can release the rule and let it work normally.

            Otherwise to get the stat before someone has died it would have to briefly run on a kill per life. I think…

          • fergilicious@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            I think in the military movies and stuff (won’t pretend I know actually military shit) that’s why we hear the term confirmed kills, and k/d is mostly heard in video games and discord bragging threads. After all from a score perspective, the person who has killed 10 people and not died should be at a higher score ranking than the guy who killed 10 people then died and had to respawn.

  • Darc@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    In calculus, things that divide by zero you really learn ״go to infinity” - just graph it and you’ll see! The smaller the denominator gets the larger the result. True, there is no actual value at actual zero. But isn’t sickness limited death? But my crap is still zero because of the numerator.

    • mwqer@programming.dev
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Thats incorrect too, the real answer is that its undefined. Infinity only is the correct answer if you only examine it from the positive side, so limit of a/x as x goes to 0 is infinity, but if x starts out as negative, the answer would be negative infitnity, causing a logical paradox.