Cyberpunk is pretty good now. And honestly, as long as you weren’t playing on last gen consoles, it wasn’t too crazy after launch. It was buggy, but it was PS4 / Xbox One that were total trash.
It wasn’t broken as hell after like two weeks of development when the critical glitches like save corruption were getting fixed. As someone who didn’t overhype the game for a decade and only bought it because I knew everyone else was going to, I had a great time. It was just cool to hate the game up until the anime dropped and everyone suddenly forgot they hated it.
That’s an oversimplification of the issue.
The most critical game-breaking bugs were fixed within a couple weeks, but not all of them. It took a couple months before they were finally ironed out. Even after that, you would most likely still experience at least one bug per play session. And that’s on PC.
Most of the sustained outrage came from the PS4 and Xbox One players who had a massively unplayable experience, so much so that the game was delisted from the stores and refunds were offered. The game was just not a good experience on those systems.
I honestly don’t know if those versions were ever really fixed, since I played on PC and so I didn’t follow the console version progress. The eventual PS5 and XBSX releases were fine to my understanding.
I just picked it up for PS5 and in the first 18 hours of gameplay I had three hard crashes and one forced reload because all of the textures started glitching out. The game seems fun and I’ll definitely keep playing it, but I am surprised it’s still a bit rough around the edges on current gen even nearly 3 years after launch.
maybe it won’t be broke as hell after three years of development? I’m not exactly holding my breath on that one, though.
Cyberpunk is pretty good now. And honestly, as long as you weren’t playing on last gen consoles, it wasn’t too crazy after launch. It was buggy, but it was PS4 / Xbox One that were total trash.
It wasn’t broken as hell after like two weeks of development when the critical glitches like save corruption were getting fixed. As someone who didn’t overhype the game for a decade and only bought it because I knew everyone else was going to, I had a great time. It was just cool to hate the game up until the anime dropped and everyone suddenly forgot they hated it.
That’s an oversimplification of the issue.
The most critical game-breaking bugs were fixed within a couple weeks, but not all of them. It took a couple months before they were finally ironed out. Even after that, you would most likely still experience at least one bug per play session. And that’s on PC.
Most of the sustained outrage came from the PS4 and Xbox One players who had a massively unplayable experience, so much so that the game was delisted from the stores and refunds were offered. The game was just not a good experience on those systems.
I honestly don’t know if those versions were ever really fixed, since I played on PC and so I didn’t follow the console version progress. The eventual PS5 and XBSX releases were fine to my understanding.
Apparently it works really well on the current gen consoles, but not the ones it was initially released on.
I just picked it up for PS5 and in the first 18 hours of gameplay I had three hard crashes and one forced reload because all of the textures started glitching out. The game seems fun and I’ll definitely keep playing it, but I am surprised it’s still a bit rough around the edges on current gen even nearly 3 years after launch.