I recently got it into my head to compare the various popular video codecs in an effort to better understand how av1 works and looks compared to x264 and x265. I also had ideas of using a intel video card to compress a home video security setup, and what levels of compression I would need to get good results.
The Setup
I used the 4k 6.3gb blender project, tears of steel as a source. I downscaled the video to 1080p using all three codecs, and then attempted to compare the results using various crf levels.
To compare results I used imgsli, FFMetrics, and my own picture viewer to try and see what the differences are.
The Results
crf | av1 KB | x265 KB | x264 KB |
---|---|---|---|
18 | 419,261 | 632,079 | 685,217 – x246 visually lossless |
21 | 352,337 | 390,358 – x265 visually lossless | 411,439 |
24 | 301,517 – av1 VAMF visually lossless | 250,426 | 263,524 – x264 good enough |
27 | 245,685 | 165,079 – x265 good enough | 176,919 |
30 | 205,008 | 110,062 | 122,458 |
33 | 168,192 | 73,528 | 86,899 |
36 | 139,379 – av1 My visually lossless | 48,516 | 63,214 |
39 | 116,096 | 31,670 | 47,161 |
42 | 97,365 – av1 my good enough | 20,636 | 35,801 |
45 | 81,805 | 13,598 | 27,484 |
48 | 69,044 | 9,726 | 20,823 |
51 | 58,316 | 8,586 – worst possible | 16,120 – worst possible |
54 | 48,681 | - | - |
57 | 39,113 | - | - |
60 | 29,062 | - | - |
63 | 16,533 – worst possible | - | - |
I go into more detail with the hows and whys of my choices, in my journal-style blog post, as well as how i came to these conclusions, But in essence, if you want to lose practically no visual information, crf24 through 36 for av1, crf 21 for x265, and crf 18 for x264 will do the job.
If you are low on space, using my ‘good enough’ choices will get you practically the same visual results while using less space, depending on the codec.
What you describe is true for many file formats, but for most lossy compression systems the “standard” basically only strictly explains how to decode the data and any encoder that produces output that successfully decodes that way is fine.
And the standard defines a collection of “tools” that the encoders can use and how exactly to use, combine and tweak those tools is up to the encoder.
And over time new/better combinations of these tools are found for specific scenarios. That’s how different encoders of the same codec can produce very different output.
As a simple example, almost all video codecs by default describe each frame relative to the previous one (I.e. it describes which parts moved and what new content appeared). There is of course also the option to send a completely new frame, which usually takes up more space. But when one scene cuts to another, then sending a new frame can be much better. A “bad” codec might not have “new scene” detection and still try to “explain the difference” to the previous scene, which can easily take up more space than just sending the entire new frame.