The article: “I asked a really technical question from my PhD thesis, and it provided an answer that no one would be able to find without consulting people with very specific expertise."
Me waiting for the part where the AI hallucinated and he got an F on his thesis:
I mean, it might have worked out, but you have to be very careful when asking LLMs for factual information. I’ve tried it at my work and it gave me info that contradicted that from experts.
Xbox and Windows are both by Microsoft but they can’t even get that right.
I got a free trial for Xbox Game Pass Ultimate that I’ve been using to play Starfield and a handful of other games on PC. But half the time I go to play it I either get a license error, which usually needs a full PC restart and signing in and out a few times to fix, or it constantly has to sync with the cloud. I can save my game, close it, not even switch off or restart my PC or even close the Xbox app, and later on when I go to play again it has to slowly synchronise my cloud save again. Why?! And if I want to make sure my save can be used on another device, I have to keep the app open for at least 10-15 mins after exiting the game so that the save can sloooowly upload to the cloud. I can upload things to YouTube, Google Drive, etc at 15+ Mbps but Xbox gaming services chugs along at 0.5 Mbps max. It’s infuriating.
Honestly, game pass is a pretty good value proposition (lack of game ownership aside), but with the issues I’ve been having I won’t be keeping it after my free time expires. If Steam has been able to handle license verification and cloud saves for years without problems, why can’t Microsoft get this shit right? /rant
Sorry, I really needed to vent about this.