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Cake day: August 27th, 2023

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  • Yeah some softwares are also just bad at handling this stuff on startup I guess. Visual studio fucks up the code window’s scaling all the time for me. UE4 used to literally never open a window with the correct scaling on my second (smaller) monitor window too but it got a lot better with UE5


  • That 2nd monitor window thing sounds like a DPI scaling issue, especially if your main screen has different scaling than the one causing issues. I get this a lot at work because of my setup and the software I use (on windows btw) and I got so used to manually moving the window and smashing it against the top of the screen to maximize it that I don’t really mind. But maybe the term can help you troubleshoot it further
















  • I knew I was gonna get this answer but still couldn’t be bothered to check the correct term so that’s on me.

    I think you’re technically right because the EULA specifies that you basically can’t use that code (or a modified version) outside of a licensed UE project, but outside of that it basically is. All the code can be read, the engine and/or its editor and all related tools can be compiled from the source, and you can make pull requests on the official repo.

    IIRC it is not actually open source because you can’t modify and/or repackage it without epic having their say in it (I think one of the licenses tiers is basically you agreeing to pay upfront + royalties for the authorization to modify the engine’s code and ship the packaged version with the project)


  • I mean, if you want to see some games’ source code you don’t have to rely on piracy. As other people have already said, there are open source games, some developers of older games have officially released the source code (notably VVVVVV, doom, and also quake iirc), some devs have released important part of their source code (e g the entire inputs handling code of Celeste).

    Additionally, the vast majority of all Unreal Engine games’ engine code, including huge AAAs like Fortnite, is in Unreal Engine (duh), which is open source source-available.