I think if this is implemented properly, both players should be acting like the trophy was a challenge to get, even rating it the same difficulty.
I’m imagining in game like Hollow Knight, boss fights have movesets, and given your internal difficulty score’, harder/more varied movesets can be used.
It would be beneficial for people who don’t have much experience with platformers/fighting games, and gives experienced players a challenge.
Bad TL;DR:
Employers rarely get penalized for wage theft, because they settle often, especially because employees are encouraged to settle because 1) they get their money faster and 2) because the odds of the company paying go down if they don’t settle.
Oregon wants to discourage companies from their current bad behavior because at the moment there’s very little to dissuade a company from not paying and then settling, especially because they avoid any repercussions.