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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Yes, but at the time Excel didn’t support concurrency either ;-)

    Anyway, you are correct about the issue with concurrent writes, but that’s only because Access was intended as a single user DB. If you wanted a multi-user DB you should be getting MS SQL server.

    Not saying this product strategy worked (it clearly didn’t, otherwise people would not be using Excel), but that’s how they envisioned it to work.


  • Storing data is only one of the parts to the formula of what makes a database. Proper databases require structured storage of the data and some way to query the data constructively. Excel did not have those features until Microsoft gave up trying to convince people to not use it as a DB and added it to Excel.



  • ZC3rr0r@lemmy.catoMemes@lemmy.mlYou have 1 wish...
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    1 year ago

    Microsoft spent years and years trying to get people to not use Excel as a database, until they eventually had to give up hope that anyone who doesn’t know the difference would voluntarily use Access, so they started adding database-like functionality to Excel to meet their customer’s demands and try to make the experience at least a little bit less painful.

    This is a real-life case of “meet the user where they are” despite the designer’s wishes, because even within Microsoft, there is strong agreement on not using Excel as a DB.






  • ZC3rr0r@lemmy.catoMemes@lemmy.mlQA does stuff
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    1 year ago

    It’s been that way for a while now.

    When online patching became a thing most games studios quickly figured out they could push the game to press in whatever state, then work on fixing the bugs in between code complete and GA, and simply push those fixes as a launch day patch.

    And commercially, it makes sense. The greatest the game is on the shelves, the earlier the investors see ROI. It’s just a shame if this calculated gamble backfires and the degree find way too many bugs to fix in the window between code complete and release. That’s when you get Cyberpunk 2077…


  • I know you’re being funny, but to answer the question I posited: every summer, after people came back from towing their caravans up through the mountains, my dad’s shop would be replacing loads of clutches with people complaining about the weird smells their car started making. Or the sudden trouble they had shifting.