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Yes, and UX is bad in web applications. I‘m saying that as a web application developer.
Yes, and UX is bad in web applications. I‘m saying that as a web application developer.
1.6 Billions, and everybody wondered why they bought Weta Digital and what they want to do with it. Apparently they didn’t know as well.
They didn’t even kill competition with that move, they just dealt a major blow to the film industry.
I personally prefer to use such languages, but I often don’t have a choice for certain tech stacks.
It also took 6 years longer than everybody else to support WebGL2, and it’s the only browser without a working WebGPU implementation. It also has no timeline for wasm-gc, while Chrome already ships with it default enabled and Firefox will ship with it on the next release.
As a web developer, Safari needs to either die in a fire or be transferred to a company that actually cares. It’s more than half a decade behind everybody else.
Speaking of extremely unprofessional…
Probably got cold feet because a few important people left as well.
Assuming the error message is accurate.
Murphy should probably stay clear of windows and high-risk endeavors for the rest of his life.
Isn’t that the big difference between civil law (most of Europe) and common law (UK, US)? The former follows the spirit of the written laws (even including comments by the lawmakers), while the latter follows the letter of the law.
Here’s an example for that: Apple needed to ship an x86_64 emulator for the transition, but that’s slow and thus make the new machines appear much slower than their older Intel-based ones. So, what they did was to come up with their own private instructions that an emulator needs to greatly speed up its task and added them to the chip. Now, most people don’t even know whether they run native or emulated programs, because the difference in performance is so minimal.
ARM chips are generally better at that.
That’s actually pretty impressive, given that he 10x overpaid for it.
Microsoft is actually pushing Windows on ARM right now, since their exclusivity deal with Qualcom expired. This is going to get interesting.
Modern ARM GPUs already support OpenGL and Vulkan, that’s not a problem. Just some platforms chose to go mobile APIs due to running Android.
The trick with emulation that Apple did was to add custom instructions to the CPU that are used by the emulation layer to efficiently run x86_64 code. Nothing is stopping other CPU manufacturers from doing the same, the only issue is that they have to collaborate with the emulation developer.
This sounds very familiar to when Steve Ballmer wasn’t worried about the iPhone at all.
Well yes, but for that they need to develop a competitor to Nanite, and Weta won’t get them any closer to that.
StageCraft is the only thing where there is even a small overlap between game tech and the film industry, and that one is using Unreal Engine. Other than that, the special effects used in movies render at minutes per frame, not frames per second as in games. There’s no technology suitable for Unity in that.
It‘d have to be tailored to that car, but that’s all just CANBus and software.