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Cake day: July 1st, 2023

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  • What artists do you know that make money off their art?

    this is such a bad take, I present to you, society. and the hundreds of thousands if not millions, tens or hundreds of millions of employed (either self or through businesses) artists.

    and using the “starving artist” as a goal we should transition to just really sucks in concept. I’m not sure you would say the same if it was your profession.

    I know reddit lemmy is full of techbros but geez have some compassion for other people. Oh wooweey i can type words and not have to have someone else do an art, I’m an artist now, everyone else can starve





  • echo64@lemmy.worldtoMildly Infuriating@lemmy.worldYouTube: 5 ads the norm now?
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    11 months ago

    What about the content creators? I don’t care about Google, but I want the people who make the things I enjoy to get paid.

    Sure, you can subscribe to patreons, but you can’t subscribe to everyone’s, and frankly, 99% of people don’t subscribe to any.

    I guess we can all just say ha doesn’t matter I got mine and try to not think about it. I guess that is the plan.











  • They take advantage of viewer federation a lot, webrtc is used, so all the simulated browsers are sending the video to each other rather than hitting their server. So their setup is really just a part of the p2p swarm, like a single client in a bitorrent network. Doesn’t use anything fancy above that.

    Honestly, it’s only a setup that’s gonna get far if you serve very few videos, and the P2P client rate is high. Their “real world” assumption of 50% of all clients being p2p enabled is way too high, and they couldn’t limit p2p bandwidth so all the clients were sending data to each other at lan speeds.

    It’s interesting, but it needs to actually leave the simulation and enter real world load to know how things shake out.