The truth about programming is that the language isn’t really that important
I have had the thought that many languages have bindings for Raylib, so that lowers the bar a lot.
Beyond that, I can see a lot of problems. I already could use Raylib and a few other types of frameworks/libraries (UI, webui, TUI, fantasy console, scripting, microcontroller stuff) potentially, so any other language has to allow more/better options than that. Particularly as I don’t really have ideas for those (with few-or-no tools) right now to start there.
Alternatively, it’s a dirty language, but PHP is supremely usable.
For your consideration, a moment of Master Shake to represent me (alternate 1, alternate 2)
It’s something like that, but way beyond me so I couldn’t get something manually let-alone full bindings. I was making a polygon loader+text format for Raylib and didn’t even finish that somewhat due to it not being straightforward to properly implement/use (beyond what I had already that is, and that I’d probably need to make an editor too). And a big reason for wanting Godot is to create and animate polygons in-engine eye example with an editor so yeah I’d rather wait.