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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Server determines hit received. Client only sends shot fired and direction and such. Server could also calculate if shot and direction make sense based on location, last shot fired, etc.

    I’m a dev but not a game dev so I have no idea if this is doable or too much for the server to handle.

    There probably is a reason anti cheat on the client is still needed. On the other hand, isn’t this mostly to prevent wallhacking and such? That’s probably the hardest cheat to detect server side if it’s even possible at all.