And I’m confused why I got two comments going into the OOP tangent, when I made no mention about it at all.
And I’m confused why I got two comments going into the OOP tangent, when I made no mention about it at all.
Programmers are hyped about Rust. It’s a programming language that has a legitimate chance to replace C and C++ for performance critical applications. So any new project in Rust increases the possibility of a future where C and C++ are programming languages of the past.
Rust has many safeguards against some common errors that may cause security vulnerabilities. It’s by no means bulletproof against all vulnerabilities, but it’s something.
In that case Apple’s board of directors is about as diverse as Microsoft and Google.
The terminal is a power tool. I can do stuff with it that’s slow or inconvenient with graphical tools.
I really like the piping capabilities of the Linux terminal. Incredibly useful for text processing.
The Apollo program lead to some everyday inventions that has improved the lives for average people. Working on tough technical challenges can result in unexpected discoveries and inventions.
They really want to be WeChat
Speech to text is one thing. Actually understanding all the intricate details and variations of language is incredibly difficult. It’s good enough for some stuff, but I’ve yet to see a system a system that’s reliable enough for day to day use, especially in a car.
Scenarios like this happens way too often:
“Set alarm for fifteen minutes”
“Ok, setting alarm fifty minutes from now”
“No! FIFTEEN minutes”
“I’m sorry, I don’t understand what you mean”
“Remove old alarm and set it to fifteen minutes instead”
“Playing song on Spotify…”
Realtime non-cloud voice control is still unreliable. Gonna be a while before that can replace physical buttons.
Doom was “real” 3D in the sense that it displayed proper 3D environments with textures and all. You could go forward and backwards, left and right, and up and down of stairs/elevators. That’s all 3 dimensions.
The player might have technically been confined to a 2D plane, but I would say it’s 3D graphics.
But games with proper 3D movement came much earlier. One example is Elite from 1984, which allowed space flight with full 6 degrees of freedom.
Another example earlier than Quake worthy a mention is Descent from 1995.
I’m also glad I did it as a hobby before I started viewing software development as a job. No code from me if there’s no money on the table.
“Due the global economic circumstances, we were forced to make the incredibly tough decision to say good bye to one of our staff members, cutting down the work force by 100%”
They can only vote on CCP approved candidates. Also, 50% of the votes are allocated to big corps like banks.
Their election system is a joke.
CC is a great alternative for some cases, but far from all. Most artists want to protect their work, and CC don’t help with that.
How much Creative Commons media do you consume?
Open environments are way more productive and creative then lock stuff for decades.
Source?
The idea of copyright and patents is to ensure that you can get compensated for your own work. There’s no point in creating a unique idea when Disney can just copy it and take all the money for themselves.
There are flaws with how copyright and patents are implemented, but that doesn’t mean they’re fundamentally broken. The alternative would be much worse.
Mickey Mouse is no longer as relevant in Disney’s dominance anymore. They got bigger cash cows to milk.
Please list all communist governments that did not turn to be authoritarian
TIL China is not communist.
China is communism. It might not live up to the all the rainbow unicorn fantasy dreams of a system where workers owns the means of the production and all the yada yada, but it’s communism.
Ask the average Hong Konger if they prefer the capitalistic system they were in before or the communistic system they’re headed towards. Most I know prefer the former.
Wait! I forgot they don’t have free speech anymore.
No worries! I love conversations bashing on 00s-style OOP principles.