Prisoner’s dilemma is a problem commonly featured in game theory. Each player is given an option to be either nice or nasty. Each combination of player plays multiple number of rounds. When tested against different strategies, it is found that the best performing strategies are :
- nice first ( they don’t start the provoking),
- retaliatory (when opponent is nasty they also resond nasty),
- forgiving (they don’t hold grudges),
- clear (their strategies are clear for opponent to interpret) and
- generous (when the opponent has been nasty, they do not retaliate 10℅ of the time )
Only works when there is a genuine risk of retaliation equal or worse than the damage done, i.e.:
In fact various experiments from Behavioural Economics similar to these and done with conditions more like I describe show exactly that effect: far fewer behave nicelly and are generous and forgiving when others can’t meaningfully retaliate.
It’s not by chance that most situations in real life of somebody taking advantage of somebody else either involve a context where the abuser can just extract a gain and dissapear, escaping retaliation, or there is a massive power imballance so the victim can’t actually retaliate in any meaningfull way (say, the “boss” vs an employee that can easilly be fired or an elected politician making choices that hurt a minority of electors).
Correct, and all of this info is in the video as well.
Also the results would be different for different betray and split values. The video is biased because it wanted to have a feel good message at the end. In real life, things are very different.