• macros@feddit.org
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        6 days ago

        To explain this to the uninitiated: (First follow another explanation of the original combo)

        In Magic spells are not in effect immediately, instead they go on the stack, before they are resolved. Spells from a stack are resolved in LiFo order, so last in, first out. Instants, like Gut Shot, can be put on the stack at any time by any player (simplified).

        So Enemy gets his 21 mana with channel, you let that resolve, he has 1 life. He pumps it all into the fireball, now you act. While fireball is on the stack you cast Gut Shot, paying with 2 life of your 20. It goes on the stack. Your enemy hopefully has no response, without any mana left in his pool, and he looses his last life and the game.

        When a player looses the game all his spells are removed from the stack, so you really win and there is no draw.

        You stopped his combo with 4 cards worth unreal amounts of money with a single card worth about 50ct.

        • PunnyName@lemmy.world
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          6 days ago

          You start with 20 life.

          Each of these spells must be played on your turn.

          Mox Ruby is free to play with a 0 casting cost. Tap that (turn it sideways) to add 1 mountain (red mana: 🌄) to your mana pool. You don’t remove it from the board.

          You have 1 mana in your mana pool: 🌄

          Black Lotus is free to play with a 0 casting cost. You can turn it sideways, remove it from the board into your graveyard pile, and add 3 of any color to your mana pool. Choose green for forests: 🌲🌲🌲

          You now have 4 total mana: 🌄 🌲 🌲 🌲

          Channel costs 🌲🌲. Cast that, remove 🌲 🌲 from the mana pool, and pay 19 of your 20 starting life, so that you gain 19 colorless mana (can be used for most spells). Place Channel into the graveyard pile.

          Your mana pool will now have a total of 21 mana: 🌄 🌲 + 19 colorless

          Fireball costs 🌄 + any amount of mana you decide, up to how much you have available. So you then use your remaining 🌲+ 19 to do 20 damage to your opponent.

          You win with 1 life remaining.

        • toomanypancakes@lemmy.world
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          7 days ago

          With those four cards you can turn 1 kill. Magic typically starts with each player at 20 life. Black lotus adds three green mana. Channel costs two, but lets you pay one life to add one generic mana as many times as you want. Mox ruby pays for the red in fireball. Pay 19 life for 19 mana, with the last green you have 20 extra mana to invest into fireball, dealing 20 damage to your opponent and ending the game.

  • Flying Squid@lemmy.world
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    6 days ago

    This is exactly what happened the day many years ago when my grandparents, who were bridge fanatics, tried to teach the game to my mother and I. The whole thing was like they were speaking another language.

  • ILikeTraaaains@lemmy.world
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    6 days ago

    Me, a noob playing MTG with a seasoned player with a red deck.

    I don’t understand what happened but at the end of his first turn I had less than 10 points remaining.

  • isaaclyman@lemmy.world
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    7 days ago

    This was my experience with MTG. Dude was all excited to “teach” me how to play, made a deck for me and everything, and then whomped me on the second turn.

    I never played again and still don’t know how

  • davidgro@lemmy.world
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    7 days ago

    There are of course also Magic: The Gathering decks that can do that on a lucky first hand.

    My favorite is this one, which in the abstract can do literally anything a computer can do. Yes, You can in theory run Crysis on a Magic deck. During your opponent’s turn.

    • perishthethought@lemm.ee
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      7 days ago

      Soooo funny.

      Once though, someone was beating me at MTG and they did enough damage to kill me / win the game, but then just kept playing cards 'cause they could, to do more damage.

      Kyle, if you’re out there… I get it, you hate me. Just stop.

  • Nednarb44@lemmy.world
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    7 days ago

    I honestly loved playing yugioh back in like 2004 ish. A buddy of mine told me he played online and offered to show me how to do it. It was almost exactly this. It might be fun for someone who’s played the whole time, but I liked the clever decks with card combos that would take time to build up.

    • NotNotMike@programming.dev
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      7 days ago

      Yeah, for me part of the fun of Yu-Gi-Oh was having really cool cards in your deck that was a big moment when you summoned them (I was a kid, times were simple)

      But now newer decks summon and tribute like 8 monsters in a single turn, it’s outrageous, and if you don’t know every card by heart you’ll just be stun locked trying to figure out why you got destroyed

      That’s why I prefer to play legacy decks if at all